Modern Horizons 2 was designed to evoke the feelings of classic Magic and reward those players who have embraced Magic fully
Of course, perhaps this is a reasonable cost to pay for an effect that at best says win the game and at worst is something that needed to be destroyed in order for you to get to keep playing Magic
The trouble with mono-blue is that you don't have a lot of answers to creatures if you start falling behind
Another type of card we arent talking about today are cards that allow opponents to choose whether to draw a card, like my favorite counterspell in Commander, the politically expedient Arcane Denial
Clearly intended to mess with the current meta and mix things up for people relying on the same three decks in all their battles, it should make online competition far more interesting until the arrival of a full new set in January
The deck is filled with creatures with powerful ETB effects, such as Palace Jailer and Setzer, Wandering Gambler, to generate tons of value and win the game through a massive boardstate